Motion Design

Motion design, titles and data visualisation.

2D motion systems, title design, animated explanation and screen content for campaigns, events, retail and corporate communication. Built as systems the team can keep using rather than one-off files that only work once.

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Motion that carries meaning

Animation earns its place when it explains something a static frame cannot — a sequence, a relationship, a change over time. Movement added for energy alone is the first thing an audience stops seeing.

Systems, not one-offs

Styleframes, a type and colour system, and templates the team can actually use. A motion language that only works in the original designer's hands isn't a system, it's a dependency.

Built for the screen it plays on

A retail screen at an angle in changing daylight, a phone with the sound off, a conference stage at 12 metres wide. Legibility, contrast and pace get set for the real viewing condition rather than a laptop in a meeting room.

Delivered to survive revisions

Layered, named and versioned so the inevitable late change to a super, a logo or a legal line takes minutes rather than a rebuild.

Selected clients

Something to animate or explain?

A campaign, a keynote, a dataset that isn't reading clearly, or a screen system that needs to work in a real space. Tell me what it has to communicate and where it plays.

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