A colourist and online editor, by way of some useful detours.
I grade, conform and finish commercial and branded work in Melbourne. Before that I worked in IT, in music production and on large event productions in Dubai, and all three still show up in the work: I read a brief like a producer, a timeline like a musician and a delivery spec like a sysadmin.
It started in Milan in 1997. I worked as a sysadmin and developer while studying jazz and electronic music, and volunteered with the Italian Red Cross. Then I swapped servers for studios: audio engineering, music production, and Musetta, the duo I co-founded. We made records, played internationally, and one of our tracks ended up on Better Call Saul, which is still the quickest way to explain my music career at a dinner party.
Next came Dubai, and several years of large-scale events and experiential productions across the region, including projects for Dubai Tourism and Expo 2020. I also filmed 360° video in a refugee camp near the Syrian border.

In Melbourne I moved into colour grading and broadcast finishing, which turned out to use everything that came before: the ear for rhythm, the eye for a system, and the patience for a fifth round of notes. More recently I added a cybersecurity qualification, so it’s now official that I never really left IT.
I also coach Adobe Creative Cloud at RMIT’s Adobe Hub, where the job is getting people past which button to press and on to why it works.
Put me in a grading suite, a machine room or a production meeting and I’ll find something useful to do in each: colour science, signal paths, media workflows, or the thing that worked perfectly yesterday and has decided not to today.
Outside work, I play bass, make music and run two podcasts: Musica Arcana, about the hidden systems, encoded meanings and ritual functions buried in music; and Italian Music Pioneers, about a century of Italian musicians who refused to behave.
I shoot black-and-white street photography, cook risotto, and keep adding pages to a cookbook currently scheduled for release in 2054. I also run an unnecessarily elaborate homelab, 3D-print solutions to problems that probably did not require custom manufacturing, and occasionally spend more time researching how an object was designed than a reasonable person would spend using it.
My real hobby may simply be reducing uncertainty from 4.7% to 3.9%.