Online Editing

Online editing, conform and delivery.

The stage between a locked cut and a master that actually passes QC. Conform, versioning, cleanup, and delivery specs that match the platform's real requirements. I treat online as a quality-control environment as much as a finishing one — the aim is a master you can send without checking it twice.

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Conform and timeline hygiene

Rebuilding the offline against camera originals, matching every cut and effect, and leaving a timeline someone else could open in a year and understand. Online is where shortcuts taken earlier in the pipeline come back to bite.

Versioning that doesn't collapse

Cutdowns, market versions, aspect ratios, supers and legals, platform specs. Versions get built from one source of truth so a late change to the hero propagates rather than being re-done fifteen times by hand.

Cleanup and repair

Rig removal, tracking and patching, screen replacement, dust and gate checks, motion cleanup, and the dozen small fixes that nobody notices until they are missing.

Delivery you don't have to babysit

Correct codecs, correct colour metadata, correct loudness, correct file names, checked against what the broadcaster or platform actually requires — not what someone assumed three weeks ago.

Online Editing reel

Online Editing

Online is where you find out whether the offline was disciplined or not. Clean conforms, proper timeline hygiene, locked version control, correct delivery specs - this is the stage where shortcuts from earlier in the pipeline come back to bite. I treat online as a quality control environment as much as a finishing one. The aim is confidence in delivery: knowing that what leaves the suite matches what was approved, plays correctly on the target platform, and doesn't generate a panicked email at 11pm because something was missed.

Video Games Advertising reel

Video Games Advertising

Game advertising is a production collision: gameplay capture, pre-rendered cinematics, UI elements, graphic overlays, and legal supers, all fighting for space in a thirty-second spot. The challenge is establishing a coherent visual language early enough that it survives the iteration cycles - because there will be many, and they'll come fast. I manage that process so speed doesn't erode clarity. Every version should still feel like it belongs to the same campaign, whether it's the hero trailer or the sixth platform-specific cutdown.

Finishing & Delivery reel

Finishing & Delivery

Finishing is the stage where a project either lands cleanly or dies in a spreadsheet of revision notes. It's look continuity across deliverables, version control that actually protects the work, and delivery specs that match what the platform or broadcaster actually requires - not what someone assumed three weeks ago. I focus on keeping the path from final edit to sign-off as short and frictionless as possible. Aesthetic decisions get balanced against compliance requirements and schedule reality, because a beautiful grade means nothing if it's rejected on ingest.

Cut locked, or nearly?

Send the timeline, the media, and the delivery spec. If the spec is the part you're unsure about, that's usually the most useful conversation to have first.

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